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How Can I Overlay Svg Diagrams On Google Maps?

I would like to add an overlay image on a Google Map. The image is a SVG file I have generated (Python with SVGFig). I am using the following code: if (GBrowserIsCompatible()) {

Solution 1:

Here are some news (I hope it's better to put them here in an answer, instead of editing my questions or to create a new question. Please feel free to move it if needed, or to tell me, so as I can rectify):

My problem was the following:

var oldmap = new GGroundOverlay("test.svg", boundaries);
map.addOverlay(oldmap);

did not work on Safari 3, Firefox and Opera (IE is not enable to draw SVG).

In fact, this code produce the insertion (in a <div>) of the following element

<imgsrc="test.svg"style=".....">

And Safari 4 is able to draw a SVG file as an image, but this is not the way to do for the other browser. So the idea is now to create a custom overlay for the SVG, as explained here.

That's the reason why I asked for this question (I am sorry, but HTML/javascript are not my strongest points).

And since there is a small bug with Webkit for rendering a SVG with transparent background with <object>element, I need to use <object> or <img> accordingly to the browser (I don't like this, but... for the moment, it's still the quick-and-dirty experiments)

So I started with this code (still work in progress):

// create the objectfunctionmyOverlay(SVGurl, bounds)
{
    this.url_ = SVGurl;
    this.bounds_ = bounds;
}

// prototype
myOverlay.prototype = newGOverlay();

// initialize
myOverlay.prototype.initialize = function(map)
{
    // create the divvar div = document.createElement("div");
    div.style.position = "absolute";
    div.setAttribute('id',"SVGdiv");
    div.setAttribute('width',"900px");
    div.setAttribute('height',"900px");

    // add it with the same z-index as the mapthis.map_ = map;
    this.div_ = div;

    //create new svg root element and set attributesvar svgRoot;
    if (BrowserDetect.browser=='Safari')
    {
        // Bug in webkit: with <objec> element, Safari put a white background... :-(
        svgRoot = document.createElement("img");
        svgRoot.setAttribute("id", "SVGelement");
        svgRoot.setAttribute("type", "image/svg+xml");
        svgRoot.setAttribute("style","width:900px;height:900px");
        svgRoot.setAttribute("src", "test.svg");
    }
    else//if (BrowserDetect.browser=='Firefox')
    {
        svgRoot = document.createElement("object");
        svgRoot.setAttribute("id", "SVGelement");
        svgRoot.setAttribute("type", "image/svg+xml");
        svgRoot.setAttribute("style","width:900px;height:900px;");
        svgRoot.setAttribute("data", "test.svg");
    }


    div.appendChild(svgRoot);
    map.getPane(G_MAP_MAP_PANE).appendChild(div);

    //this.redraw(true);
} 

...

The draw function is not yet written.

I still have a problem (I progress slowly, thanks to what I read/learn everywhere, and also thanks to people who answer my questions).

Now, the problem is the following : with the <object> tag, the map is not draggable. All over the <object> element, the mouse pointer is not "the hand icon" to drag the map, but just the normal pointer.

And I did not find how to correct this. Should I add a new mouse event (I just saw mouse event when a click or a double-click append, but not for dragging the map...) ?

Or is there another way to add this layer so as to preserve the drag-ability ?

Thank you for your comments and answers.

PS: I also try to add one by one the elements of my SVG, but... in fact... I don't know how to add them in the DOM tree. In this example, the SVG is read and parsed with GXml.parse(), and all the elements with a given tag name are obtained (xml.documentElement.getElementsByTagName) and added to the SVG node (svgNode.appendChild(node)). But in my case, I need to add directly the SVG/XML tree (add all its elements), and there are different tags (<defs>, <g>, <circle>, <path>, etc.). It is may be simpler, but I don't know how to do.. :(

Solution 2:

I spend the last evening on this problem, and I finally found the solution to my problem.

It was not so difficult.

The idea is, as Chris B. said, to load the SVG file with GDownloadUrl, parse it with GXml.parse() and add in the DOM tree every SVG elements I need

To simplify, I have supposed that all the SVG elements was put in a big group called "mainGroup". I have also supposed that some elements can be in the file.

So here is the library, based on the Google Maps Custom Overlays:

// create the object
function overlaySVG( svgUrl, bounds)
{
    this.svgUrl_ = svgUrl;
    this.bounds_ = bounds;
}


// prototype
overlaySVG.prototype = new GOverlay();


// initialize
overlaySVG.prototype.initialize = function( map)
{
    //create new div node var svgDiv = document.createElement("div");
    svgDiv.setAttribute( "id", "svgDivison");
    //svgDiv.setAttribute( "style", "position:absolute");
    svgDiv.style.position = "absolute";
    svgDiv.style.top = 0;
    svgDiv.style.left = 0;
    svgDiv.style.height = 0;
    svgDiv.style.width = 0;
    map.getPane(G_MAP_MAP_PANE).appendChild(svgDiv);

    // create new svg element and set attributesvar svgRoot = document.createElementNS( "http://www.w3.org/2000/svg", "svg");
    svgRoot.setAttribute( "id", "svgRoot");
    svgRoot.setAttribute( "width", "100%");
    svgRoot.setAttribute( "height","100%");
    svgDiv.appendChild( svgRoot);

    // load the SVG file
    GDownloadUrl( this.svgUrl_, function( data, responseCode)
    {
        var xml = GXml.parse(data);
        // specify the svg attributes
        svgRoot.setAttribute("viewBox", xml.documentElement.getAttribute("viewBox"));
        // append the defsvar def = xml.documentElement.getElementsByTagName("defs");
        //for( var int=0; i<def.length; i++)
            svgRoot.appendChild(def[0].cloneNode(true));
        //append the main groupvar nodes = xml.documentElement.getElementsByTagName("g");
        for (var i = 0; i < nodes.length; i++)
            if (nodes[i].id=="mainGroup")
                svgRoot.appendChild(nodes[i].cloneNode(true));
    });

    // keep interesting datasthis.svgDiv_ = svgDiv;
    this.map_ = map;

    // set position and zoomthis.redraw(true);
}



// remove from the map pane
overlaySVG.prototype.remove = function()
{
    this.div_.parentNode.removeChild( this.div_);
}


// Copy our data to a new overlaySVG...
overlaySVG.prototype.copy = function()
{
    return new overlaySVG( this.url_, this.bounds_, this.center_);
}


// Redraw based on the current projection and zoom level...
overlaySVG.prototype.redraw = function( force)
{
    // We only need to redraw if the coordinate system has changedif (!force) return;
    // get the position in pixels of the bound
    posNE = map.fromLatLngToDivPixel(this.bounds_.getNorthEast());      
    posSW = map.fromLatLngToDivPixel(this.bounds_.getSouthWest());
    // compute the absolute position (in pixels) of the div ...this.svgDiv_.style.left = Math.min(posNE.x,posSW.x) + "px";
    this.svgDiv_.style.top = Math.min(posSW.y,posNE.y) + "px";
    // ... and its sizethis.svgDiv_.style.width = Math.abs(posSW.x - posNE.x) + "px";
    this.svgDiv_.style.height = Math.abs(posSW.y - posNE.y) + "px";
}

And, you can use it with the following code:

if (GBrowserIsCompatible())
{
    //load mapmap = new GMap2(document.getElementById("map"), G_NORMAL_MAP);
    // create overlay   var boundaries = new GLatLngBounds( new GLatLng(48.2831, 1.9675), new GLatLng(49.1872, 2.7774));
    map.addOverlay( new overlaySVG( "test.svg", boundaries ));
    //add control and set map centermap.addControl(new GLargeMapControl());
    map.setCenter(new GLatLng(48.82.4), 12);
}   

So, you can use it exactly as you use the GGroundOverlay function, except that your SVG file should be created with the Mercator projection (but if you apply it on small area, like one city or smaller, you will not see the difference).

This should work with Safari, Firefox and Opera. You can try my small example here

Tell me what do you think about it.

Solution 3:

This question was briefly discussed on the Google Maps API Group. Here's what they said:

I've not tried it, but SVG is a subset of XML, so you can read them with GDownloadUrl() and analyse them with GXml.parse(). On some wonky webservers you may have to change the file extension to XML.

You then have to crawl through the XML DOM, writing the SVG that you find with document.createElementNS() and .setAttribute() calls...

There are also a some Google Maps SVG examples here and here.

Good luck!

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