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Canvas Not Drawing Images

I'm just trying to figure out how to get an image to draw on a canvas. I followed a tutorial on W3 schools, but when i tried it on my own it doesn't seem to be working. I copy and

Solution 1:

you should use the following approach that first let the image loaded then display:

image.onload = function() {
    pic.getContext('2d').drawImage('your image to display', 0,0);
}

Solution 2:

"If you try to call drawImage() before the image has finished loading, it won't do anything (or, in older browsers, may even throw an exception). So you need to be sure to use the load event so you don't try this before the image has loaded."

example:

var img = new Image();   // Create new img element
img.addEventListener('load', function() {
  // execute drawImage statements here
}, false);
img.src = 'myImage.png'; // Set source path

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